Everything you need to know about Spike & Crush, in one place.
The short version, if you read nothing else on this page.
Spike & Crush is a competitive trading game. Every match, you and a group of opponents start with $10,000 in virtual capital and a fixed amount of time. You buy and sell real historical price data on live-feeling charts, trying to end the match with the highest profit. Everyone also gets sabotage cards - small, one-time abilities you can use against opponents to disrupt their trading at the worst possible moment.
The $10,000 starting capital is entirely virtual - it exists only for that one match and resets every time. The only real stake is your coin entry fee, which you can win back (and then some) by playing well.
For players who have never traded anything before.
A pip is the smallest standard unit of price movement for an instrument. For a pair like EURUSD, a move from 1.0850 to 1.0851 is one pip. Different instruments use different pip sizes - gold (XAUUSD) and indices move in larger increments than currency pairs.
Lot size controls how large your position is, and therefore how much each pip of movement is worth to you in dollars. A bigger lot size means bigger swings in your P&L for the same price movement - both up and down.
The spread is the gap between the buy (ask) price and the sell (bid) price. It's the built-in cost of opening a trade - you pay it once, immediately, the moment you enter a position. Tighter spreads are cheaper to trade.
Stop Loss (SL) automatically closes your trade once price moves a set amount against you, capping your downside. Take Profit (TP) automatically closes your trade once price reaches a target in your favour, locking in a win before it can reverse. Both can be set in pips or at an exact price, and dragged directly on the chart mid-trade.
Margin is the portion of your capital held as collateral for your open positions. The more you have open, the more margin is in use. If margin usage gets too high, you risk a margin call that force-closes positions to protect what's left of your capital.
Leverage lets a relatively small amount of capital control a much larger position size - it's what makes lot sizes bigger than your raw capital possible at all. It amplifies both gains and losses, which is exactly why lot size and stop losses matter so much.
Five ways to play, from a 3-minute sprint to a 20-minute grind.
| Mode | Duration | Entry | Ranked | Cards |
|---|---|---|---|---|
| Quick War | 10 minutes | 10 coins | Yes (War Rating) | 3 random |
| Blitz War | 3 minutes | 5 coins | No | 1 random |
| Grand War | 20 minutes | 25 coins | Yes (separate Grand War rating) | 5, self-selected deck |
| Solo Ranked | 10 minutes | Free | Yes (separate Solo rating) | 3 random, vs AI |
| Async Daily Challenge | 10 minutes, any time today | 5 coins | Separate daily leaderboard | None |
The standard battle. 10 minutes, 5 random instruments, 3 sabotage cards. This is the mode most players should learn on.
Three minutes of pure chaos with only one sabotage card. Fast, cheap, casual - great for short sessions, and the fastest way to rack up match count.
The prestige mode. Longer, bigger stakes, and you pre-select your 5-card deck before the lobby starts - deck-building strategy matters here in a way it doesn't in the shorter modes.
Free, always available, and played entirely against AI opponents with distinct personalities. The best place to learn a new instrument or test a sabotage strategy without spending coins.
Every player who enters on a given day trades the exact same historical market window - same prices, same opportunities, no live opponents and no sabotage. It's the purest test of trading decision-making on the platform.
All 30 cards. Each can be played once per match.
| Card | Type | Effect |
|---|
Ranked matches adjust your War Rating based on where you finish: 1st place gains 25 rating, 2nd gains 10, 3rd is unchanged, every other position loses 10, and finishing dead last loses 25. There's also a small additional adjustment (ยฑ5) if the opponents you played were notably stronger or weaker rated than you.
| Tier | Rating Range |
|---|
Every player's entry coins go into the match's prize pool. The platform keeps 15%, and the remaining 85% is split by finishing position: 1st place gets 50% of it, 2nd gets 25%, 3rd gets 15%, and 4th gets 10%. Lower finishes in larger matches (Grand War) don't receive a prize share.
If two or more players finish with the exact same P&L (to the cent), they share every rank position their group collectively occupies - their combined prize percentage is split evenly between the humans in the tie, and their rating change is averaged across those positions. AI opponents never receive coins, so a human tied with an AI keeps the AI's share of the prize instead of losing it. Solo Ranked never registers a draw at all, since it's always exactly one human against AI.
A monthly progression track alongside normal matches. Everyone has a Free Track that earns coins and basic rewards from playing; subscribing unlocks a parallel Premium Track with exclusive cosmetics and bigger coin rewards at every tier.
Every match gives XP, winning gives a bonus on top, and completing daily/weekly challenges gives more. Progress through tiers by playing - there's no way to buy tiers directly.
Daily challenges refresh every day and are quick, achievable goals. Weekly challenges refresh every week, are harder, and reward more XP and coins for consistent, skilled play across the week.
Each season lasts a fixed number of days. When it ends, tier progress resets for the new season's track, but every reward you already claimed stays in your inventory permanently.
Coins are the platform's in-game currency. New accounts start with a welcome bonus. You earn more by winning matches, finishing challenges, and battle pass tiers. You spend them on match entry fees and cosmetic shop items.
Additional coin packages can be purchased from the Wallet page via Stripe (test mode in this build). Purchases are recorded as real transactions in your coin transaction history.
Entry fees vary by mode (see the Game Modes table above) and are deducted the moment you join a match, going straight into that match's prize pool.
Prize coins are credited to your balance automatically the instant a match ends - no manual claim step.
Coins are currently a closed-loop in-game balance - there is no cash withdrawal system in this build. Coins earned in matches stay in-game and are spent on entries and cosmetics, not converted back to real money.
Sign up with an email and password, or continue with Google/Apple, from the home page. New accounts receive a coin welcome bonus automatically.
Profile details, game preferences, privacy, security (including two-factor authentication), and notification preferences are all managed from the Settings page.
Avatar frames, nameplate effects, and profile backgrounds purchased from the Shop can be equipped from your Profile page.
Session and login history, blocked players, and account data controls live under Settings โ Privacy and Settings โ Security.