Responsible Gaming
Last updated: 2026-09-02
Spike & Crush is built to be intense, competitive, and a little sarcastic about it - but it's still a game. If it stops being fun, that's worth paying attention to.
Loss Limit — Built Into Every Match
Every match has a fixed, non-configurable rule: if you lose 50% of your starting capital ($5,000 of $10,000), all positions close automatically and trading is blocked for that match. This isn't a setting you can raise or lower - it's the same for everyone, and it exists to keep any single match from spiraling. See your Wallet page for the exact rule text.
Take Breaks
Matches run 3 to 20 minutes depending on mode. It's easy to queue "just one more" indefinitely. If you notice you've played several matches back to back chasing a loss back, that's a good moment to stop for the day rather than push through.
This Should Be Fun, Not Stressful
Sabotage cards, tight timers, and a rating system are all designed to make matches feel high-stakes - that's the appeal. But if playing starts to feel more stressful than enjoyable, or you find yourself spending more on coins than you're comfortable with, step back. No rating, streak, or tier is worth your wellbeing.
Coins Have No Cash Value
Coins purchased or won in Spike & Crush cannot be withdrawn or converted back to real money (outside of tournament prizes explicitly denominated in cash, per our Terms of Service). Play with that in mind - a coin purchase is closer to buying additional playtime than an investment.
Getting Support
If you feel your play, spending, or time on Spike & Crush has become difficult to control, we'd rather you reach out than push through it alone. Contact us at hello@spikeandcrush.com, or reach out to a local support service for gaming or gambling-adjacent behaviour if you feel that's a better fit.